Nov 26th, 11
The first evaluation of player behaviour in ARTournament is done (at least “done” as far as Johnny’s Master’s Thesis is involved
We always hoped, that by playing, the player would also gain some knowledge about art history … and so it may seem! In the chart below we have plotted the percentage of correct answers per player (as indicated with the player’s self-chosen nickname) over five equally long partitions of the number of rounds each player played ARTournament on level 5 “Expert Caravaggio”. The baseline is that in every round the player is shown four paintings, one of them being the correct answer … that means, 25% would be the result for continuous guessing. So, we might conclude, that the players got better, the longer they played ARTournament … that’s great! Don’t mind the occasional drop in the final fifth of the rounds, each of these players have reached the goal of the level long before and still continued to play … so, perhaps they’ve just lost a little concentration … remember, it’s still a game, a casual game to be exact
And, of course, huge congratulations to “Frosch” … you seem to be the true Caravaggio expert (no wonder that you are the only one amongst us, who got this also officially certified
So, keep on playing, the time is definitely not wasted … and we have added a couple of new levels already!
By the way, the final version of Johnny’s Master’s Thesis on design, implementation, and evaluation of ARTournament is available in our publications section …
Nov 22nd, 11
Last week, on Nov. 17 and 18, we attended the Computers and the History of Art conference in London/UK in order to present our work and to discuss our approaches with people from a mainly art historical background.
This conference was established in 1985 by art and design historians who happened also to be computer enthusiasts. Initially a forum for the exchange of ideas between people who were using computers in their research, the largely academic membership was soon augmented by members from museums and art galleries, as well as individuals involved in the management of the visual and textual archives and libraries relevant to the subject. Indeed, the audience was composed of art historians, librarians, artists and people from other related fields.
We heard interesting presentations ranging from practical considerations regarding the advantages/disadvantages of the application of digital technologies to the reproduction of art historical artefacts to rather philosophical considerations about the notion of ubiquity in light of the contemporary technological culture and about the impact of current gps mapping technologies on human culture. A number of concrete approaches to presenting art historical archive content on the Web were shown, reflecting current possibilities but also limitations with respect to the taxonomisation and contextualisation of the featured artefacts. Current issues in the preservation and curation of software-based art met considerations about the potential and threat of remix culture by the example of the Youtube platform. A report about the experience of filing a method and apparatus for finding love as an US patent effectively uncovered current practices in the field.
Our two presentations about the 3D information landscape and the explorARTorium caused quite diverse reactions. Of course, since being computer scientists and not art historians, we expected to raise some controversy with our personal approaches to art history. The majority of comments where very helpful and favourable and opened up a lot of exciting opportunities for our further endeavours. The more critical voices about our work gave us a lot of insight on the limitations of our respective approaches and thus also provided very valuable feedback.
The conference itself took place at the very intimate premises of the Centre for Creative Collaboration (C4CC), providing a very comfortable atmosphere for conversation and discussion. We met many nice and interesting people of quite diverse backgrounds and had a lot of opportunities to learn about their work and to reflect upon ours. We want to thank everyone from the CHArt comitee for their efforts to make this great conference happen !
Nov 20th, 11
The first results from evaluating player behaviour on ARTournament are rolling out. It’s very interesting to see that clearly some levels receive more attention amongst the gamers than others. First quick analyses regarding right and wrong answers also indicate that some levels seem to be more difficult than others. Below is a chart showing the percentage of correct answers on various levels … the chart has German labels, yet they should be fairly easy to decipher anyway …
Have fun with ARTournament … and keep on playing while Johnny continues the evaluations
Nov 15th, 11
At the same day when Max and Martin presented their work in Berlin, Doron had a talk about the VSEM Information Landscape at the 8th International Conference on Advances in Computer Entertainment Technology in Lisbon / Portugal.
This was a rather large event with 64 paper presentations that were organized in 16 sessions dedicated to a variety of topics like Tangible and Tabletop Interfaces, Serious Games, Mobile Entertainment, Sound and Music, Interactive Storytelling and many more. Our work was presented in the New Media and Art session.
The paper presentations were accompanied by Late Breaking Results presentations, a Creative Showcase and a Game Competition. Given this extensive program, one can imagine the rich variety of works that were presented or shown at the conference. Indeed, there were many very interesting presentations giving an in-depth overview about the current state of the art of entertainment computing.
The conference took place at the main building of the UNL – Universidad Nueva de Lisboa, a modern building with two large auditoriums that can hold about 200-300 people. While they were packed at the first day of the conference, the last day offered a slightly different picture. The New Media and Art session happend to be the first session of the last conference day. Given the fact that the conference dinner had taken place the night before and that a number of people already had left Lisbon after their presentations, there were only about 30 people attending the presentation. In an auditorium designed for 300 people, this looks a bit thin. This was the only small disappointment encountered, as I had expected a somewhat larger audience. Nevertheless, my presentation went well and I was asked a number of interesting questions and got good feedback for my further endeavours.
The paper Revisiting 3D Information Landscapes for the Display of Art Historical Web Content can be found in the publications section.